Zarkahn's Ship Specs Report



*** Escape Pod ***
Deployment method: General
Maximum Values
Cargo holds: 5 Atomic Detonators: 5
Fighters: 50 Corbomite Devices: 1500
Shields: 50 SubSpace Ether Probes: 25
Armid/Limpet Mines: 0 Mine Disruptors: 10
Marker Beacons: 0 Photon Missiles: 0
Genesis Torpedoes: 0 Fighter attack force: 10
Cloaking Devices: 5
Initial Values
Number of holds: 1 Transporter range: 10
TPW: 10 Required experience: N/A
Offensive Combat odds: 10 Defensive Combat odds: 8
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? No Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? Yes Require CEO status? N/A
Carries Escape Pod? N/A Escape pod N/A
Total Base Cost: 14446





Merchant Cruiser
Deployment method: General
Maximum Values
Cargo holds: 75 Atomic Detonators: 5
Fighters: 2500 Corbomite Devices: 1500
Shields: 400 SubSpace Ether Probes: 25
Armid/Limpet Mines: 50 Mine Disruptors: 10
Marker Beacons: 50 Photon Missiles: 0
Genesis Torpedoes: 5 Fighter attack force: 750
Cloaking Devices: 5
Initial Values
Number of holds: 20 Transporter range: 5
TPW: 3 Required experience: N/A
Offensive Combat odds: 10 Defensive Combat odds: 10
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 41300





Scout Marauder
Deployment method: General
Maximum Values
Cargo holds: 25 Atomic Detonators: 5
Fighters: 250 Corbomite Devices: 1500
Shields: 100 SubSpace Ether Probes: 25
Armid/Limpet Mines: 0 Mine Disruptors: 10
Marker Beacons: 10 Photon Missiles: 0
Genesis Torpedoes: 0 Fighter attack force: 250
Cloaking Devices: 5
Initial Values
Number of holds: 10 Transporter range: 0
TPW: 2 Required experience: N/A
Offensive Combat odds: 20 Defensive Combat odds: 20
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? No Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? No Escape pod N/A
Total Base Cost: 15950





Missile Frigate
Deployment method: General
Maximum Values
Cargo holds: 60 Atomic Detonators: 5
Fighters: 5000 Corbomite Devices: 1500
Shields: 400 SubSpace Ether Probes: 25
Armid/Limpet Mines: 5 Mine Disruptors: 10
Marker Beacons: 5 Photon Missiles: 10
Genesis Torpedoes: 0 Fighter attack force: 2000
Cloaking Devices: 5
Initial Values
Number of holds: 12 Transporter range: 2
TPW: 3 Required experience: N/A
Offensive Combat odds: 13 Defensive Combat odds: 13
Settings
Allow Density Scanner? No Can land on a planet? Yes
Allow Holographic Scanner? No Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? No Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? Yes Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 100800





BattleShip
Deployment method: General
Maximum Values
Cargo holds: 80 Atomic Detonators: 5
Fighters: 10000 Corbomite Devices: 1500
Shields: 750 SubSpace Ether Probes: 25
Armid/Limpet Mines: 25 Mine Disruptors: 10
Marker Beacons: 50 Photon Missiles: 0
Genesis Torpedoes: 1 Fighter attack force: 3000
Cloaking Devices: 5
Initial Values
Number of holds: 16 Transporter range: 8
TPW: 4 Required experience: N/A
Offensive Combat odds: 16 Defensive Combat odds: 16
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? Yes Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 88500





Corporate FlagShip
Deployment method: General
Maximum Values
Cargo holds: 85 Atomic Detonators: 5
Fighters: 20000 Corbomite Devices: 1500
Shields: 1500 SubSpace Ether Probes: 25
Armid/Limpet Mines: 100 Mine Disruptors: 10
Marker Beacons: 100 Photon Missiles: 0
Genesis Torpedoes: 10 Fighter attack force: 6000
Cloaking Devices: 5
Initial Values
Number of holds: 20 Transporter range: 10
TPW: 3 Required experience: N/A
Offensive Combat odds: 12 Defensive Combat odds: 12
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? Yes Fusion drive system? No
Allow Planet Scanner? Yes Allow players to swap ships? N/A
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? Yes Require corporate status? Yes
Used as Escape Pod? No Require CEO status? Yes
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 163500





Colonial Transport
Deployment method: General
Maximum Values
Cargo holds: 250 Atomic Detonators: 5
Fighters: 200 Corbomite Devices: 1500
Shields: 500 SubSpace Ether Probes: 25
Armid/Limpet Mines: 0 Mine Disruptors: 10
Marker Beacons: 10 Photon Missiles: 0
Genesis Torpedoes: 5 Fighter attack force: 100
Cloaking Devices: 5
Initial Values
Number of holds: 50 Transporter range: 7
TPW: 6 Required experience: N/A
Offensive Combat odds: 6 Defensive Combat odds: 6
Settings
Allow Density Scanner? No Can land on a planet? Yes
Allow Holographic Scanner? No Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 63600





CargoTran
Deployment method: General
Maximum Values
Cargo holds: 125 Atomic Detonators: 5
Fighters: 400 Corbomite Devices: 1500
Shields: 1000 SubSpace Ether Probes: 25
Armid/Limpet Mines: 1 Mine Disruptors: 10
Marker Beacons: 20 Photon Missiles: 0
Genesis Torpedoes: 2 Fighter attack force: 125
Cloaking Devices: 5
Initial Values
Number of holds: 50 Transporter range: 5
TPW: 4 Required experience: N/A
Offensive Combat odds: 8 Defensive Combat odds: 8
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 51950





Merchant Freighter
Deployment method: General
Maximum Values
Cargo holds: 65 Atomic Detonators: 5
Fighters: 300 Corbomite Devices: 1500
Shields: 500 SubSpace Ether Probes: 25
Armid/Limpet Mines: 2 Mine Disruptors: 10
Marker Beacons: 20 Photon Missiles: 0
Genesis Torpedoes: 2 Fighter attack force: 100
Cloaking Devices: 5
Initial Values
Number of holds: 30 Transporter range: 5
TPW: 2 Required experience: N/A
Offensive Combat odds: 8 Defensive Combat odds: 8
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 33400





Imperial StarShip
Deployment method: General
Maximum Values
Cargo holds: 150 Atomic Detonators: 5
Fighters: 50000 Corbomite Devices: 1500
Shields: 2000 SubSpace Ether Probes: 25
Armid/Limpet Mines: 125 Mine Disruptors: 10
Marker Beacons: 150 Photon Missiles: 5
Genesis Torpedoes: 10 Fighter attack force: 10000
Cloaking Devices: 5
Initial Values
Number of holds: 40 Transporter range: 15
TPW: 4 Required experience: 0
Offensive Combat odds: 15 Defensive Combat odds: 15
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? Yes Fusion drive system? Yes
Allow Planet Scanner? Yes Allow players to swap ships? No
Allow Interdictor Generator? No Require Imperial commission? Yes
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 329000





Havoc GunStar
Deployment method: General
Maximum Values
Cargo holds: 50 Atomic Detonators: 5
Fighters: 10000 Corbomite Devices: 1500
Shields: 3000 SubSpace Ether Probes: 25
Armid/Limpet Mines: 5 Mine Disruptors: 10
Marker Beacons: 5 Photon Missiles: 0
Genesis Torpedoes: 1 Fighter attack force: 1000
Cloaking Devices: 5
Initial Values
Number of holds: 12 Transporter range: 6
TPW: 3 Required experience: N/A
Offensive Combat odds: 12 Defensive Combat odds: 12
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? Yes Fusion drive system? Yes
Allow Planet Scanner? No Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 79000





StarMaster
Deployment method: General
Maximum Values
Cargo holds: 73 Atomic Detonators: 5
Fighters: 5000 Corbomite Devices: 1500
Shields: 2000 SubSpace Ether Probes: 25
Armid/Limpet Mines: 50 Mine Disruptors: 10
Marker Beacons: 50 Photon Missiles: 0
Genesis Torpedoes: 5 Fighter attack force: 1000
Cloaking Devices: 5
Initial Values
Number of holds: 20 Transporter range: 3
TPW: 3 Required experience: N/A
Offensive Combat odds: 14 Defensive Combat odds: 14
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? Yes
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 61300





Constellation
Deployment method: General
Maximum Values
Cargo holds: 80 Atomic Detonators: 5
Fighters: 5000 Corbomite Devices: 1500
Shields: 750 SubSpace Ether Probes: 25
Armid/Limpet Mines: 25 Mine Disruptors: 10
Marker Beacons: 50 Photon Missiles: 0
Genesis Torpedoes: 2 Fighter attack force: 2000
Cloaking Devices: 5
Initial Values
Number of holds: 20 Transporter range: 6
TPW: 3 Required experience: N/A
Offensive Combat odds: 14 Defensive Combat odds: 14
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? No Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? Yes
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 72500





T'Khasi Orion
Deployment method: General
Maximum Values
Cargo holds: 60 Atomic Detonators: 5
Fighters: 750 Corbomite Devices: 1500
Shields: 750 SubSpace Ether Probes: 25
Armid/Limpet Mines: 5 Mine Disruptors: 10
Marker Beacons: 20 Photon Missiles: 0
Genesis Torpedoes: 1 Fighter attack force: 250
Cloaking Devices: 5
Initial Values
Number of holds: 30 Transporter range: 3
TPW: 2 Required experience: N/A
Offensive Combat odds: 11 Defensive Combat odds: 11
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? Yes
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 42250





Tholian Sentinel
Deployment method: General
Maximum Values
Cargo holds: 50 Atomic Detonators: 5
Fighters: 2500 Corbomite Devices: 1500
Shields: 4000 SubSpace Ether Probes: 25
Armid/Limpet Mines: 50 Mine Disruptors: 10
Marker Beacons: 10 Photon Missiles: 0
Genesis Torpedoes: 1 Fighter attack force: 800
Cloaking Devices: 5
Initial Values
Number of holds: 10 Transporter range: 3
TPW: 4 Required experience: N/A
Offensive Combat odds: 10 Defensive Combat odds: 10
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? Yes
Allow TransWarp Drive? No Fusion drive system? Yes
Allow Planet Scanner? No Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 47500





Taurean Mule
Deployment method: General
Maximum Values
Cargo holds: 150 Atomic Detonators: 5
Fighters: 300 Corbomite Devices: 1500
Shields: 600 SubSpace Ether Probes: 25
Armid/Limpet Mines: 0 Mine Disruptors: 10
Marker Beacons: 20 Photon Missiles: 0
Genesis Torpedoes: 1 Fighter attack force: 150
Cloaking Devices: 5
Initial Values
Number of holds: 50 Transporter range: 5
TPW: 4 Required experience: N/A
Offensive Combat odds: 5 Defensive Combat odds: 5
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? Yes
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 63600





Interdictor Cruiser
Deployment method: General
Maximum Values
Cargo holds: 40 Atomic Detonators: 5
Fighters: 100000 Corbomite Devices: 1500
Shields: 4000 SubSpace Ether Probes: 25
Armid/Limpet Mines: 200 Mine Disruptors: 10
Marker Beacons: 100 Photon Missiles: 0
Genesis Torpedoes: 20 Fighter attack force: 15000
Cloaking Devices: 5
Initial Values
Number of holds: 10 Transporter range: 20
TPW: 15 Required experience: N/A
Offensive Combat odds: 12 Defensive Combat odds: 12
Settings
Allow Density Scanner? Yes Can land on a planet? No
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? Yes
Allow Planet Scanner? Yes Allow players to swap ships? N/A
Allow Interdictor Generator? Yes Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 539000





Assault Trader
Deployment method: Alien
Maximum Values
Cargo holds: 50 Atomic Detonators: 5
Fighters: 3000 Corbomite Devices: 1500
Shields: 200 SubSpace Ether Probes: 25
Armid/Limpet Mines: 10 Mine Disruptors: 10
Marker Beacons: 5 Photon Missiles: 0
Genesis Torpedoes: 0 Fighter attack force: 1000
Cloaking Devices: 5
Initial Values
Number of holds: 12 Transporter range: 0
TPW: 2 Required experience: N/A
Offensive Combat odds: 10 Defensive Combat odds: 10
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? No Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 31900





Battle Cruiser
Deployment method: Alien
Maximum Values
Cargo holds: 75 Atomic Detonators: 5
Fighters: 8000 Corbomite Devices: 1500
Shields: 800 SubSpace Ether Probes: 25
Armid/Limpet Mines: 25 Mine Disruptors: 10
Marker Beacons: 15 Photon Missiles: 0
Genesis Torpedoes: 3 Fighter attack force: 2000
Cloaking Devices: 5
Initial Values
Number of holds: 16 Transporter range: 2
TPW: 3 Required experience: N/A
Offensive Combat odds: 12 Defensive Combat odds: 12
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? No Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 67100





Dreadnought
Deployment method: Alien
Maximum Values
Cargo holds: 100 Atomic Detonators: 5
Fighters: 15000 Corbomite Devices: 1500
Shields: 1000 SubSpace Ether Probes: 25
Armid/Limpet Mines: 50 Mine Disruptors: 10
Marker Beacons: 25 Photon Missiles: 1
Genesis Torpedoes: 6 Fighter attack force: 5000
Cloaking Devices: 5
Initial Values
Number of holds: 20 Transporter range: 5
TPW: 4 Required experience: N/A
Offensive Combat odds: 14 Defensive Combat odds: 14
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? Yes
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 139000





Fighter Factory
Deployment method: General
Maximum Values
Cargo holds: 150 Atomic Detonators: 0
Fighters: 100000 Corbomite Devices: 6000
Shields: 0 SubSpace Ether Probes: 0
Armid/Limpet Mines: 0 Mine Disruptors: 0
Marker Beacons: 0 Photon Missiles: 0
Genesis Torpedoes: 0 Fighter attack force: 1
Cloaking Devices: 0
Initial Values
Number of holds: 1 Transporter range: 0
TPW: 20 Required experience: N/A
Offensive Combat odds: 1 Defensive Combat odds: 1
Settings
Allow Density Scanner? No Can land on a planet? No
Allow Holographic Scanner? No Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? Yes
Allow Planet Scanner? No Allow players to swap ships? N/A
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 100000000





Shield Fatory
Deployment method: General
Maximum Values
Cargo holds: 150 Atomic Detonators: 0
Fighters: 500 Corbomite Devices: 6000
Shields: 16000 SubSpace Ether Probes: 0
Armid/Limpet Mines: 0 Mine Disruptors: 0
Marker Beacons: 0 Photon Missiles: 0
Genesis Torpedoes: 0 Fighter attack force: 1
Cloaking Devices: 0
Initial Values
Number of holds: 1 Transporter range: 0
TPW: 20 Required experience: N/A
Offensive Combat odds: 1 Defensive Combat odds: 1
Settings
Allow Density Scanner? No Can land on a planet? Yes
Allow Holographic Scanner? No Defensive guardian bonus? No
Allow TransWarp Drive? No Fusion drive system? No
Allow Planet Scanner? No Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 100000000





Imperial StarCruiser
Deployment method: General
Maximum Values
Cargo holds: 175 Atomic Detonators: 10
Fighters: 80000 Corbomite Devices: 6000
Shields: 5000 SubSpace Ether Probes: 50
Armid/Limpet Mines: 250 Mine Disruptors: 40
Marker Beacons: 300 Photon Missiles: 5
Genesis Torpedoes: 20 Fighter attack force: 15000
Cloaking Devices: 10
Initial Values
Number of holds: 40 Transporter range: 15
TPW: 5 Required experience: 2500
Offensive Combat odds: 15 Defensive Combat odds: 15
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? Yes Fusion drive system? Yes
Allow Planet Scanner? Yes Allow players to swap ships? No
Allow Interdictor Generator? No Require Imperial commission? Yes
Allow Combat Scanner? Yes Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 27050000





Saucer Section
Deployment method: General
Maximum Values
Cargo holds: 50 Atomic Detonators: 5
Fighters: 5000 Corbomite Devices: 1500
Shields: 50 SubSpace Ether Probes: 25
Armid/Limpet Mines: 0 Mine Disruptors: 10
Marker Beacons: 0 Photon Missiles: 0
Genesis Torpedoes: 0 Fighter attack force: 10
Cloaking Devices: 5
Initial Values
Number of holds: 40 Transporter range: 15
TPW: 6 Required experience: N/A
Offensive Combat odds: 15 Defensive Combat odds: 15
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? Yes Fusion drive system? No
Allow Planet Scanner? No Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? Yes Require CEO status? N/A
Carries Escape Pod? N/A Escape pod N/A
Total Base Cost: 14446





Reconnoiter
Deployment method: General
Maximum Values
Cargo holds: 35 Atomic Detonators: 1
Fighters: 250 Corbomite Devices: 1000
Shields: 5000 SubSpace Ether Probes: 25
Armid/Limpet Mines: 0 Mine Disruptors: 10
Marker Beacons: 25 Photon Missiles: 0
Genesis Torpedoes: 1 Fighter attack force: 250
Cloaking Devices: 5
Initial Values
Number of holds: 10 Transporter range: 15
TPW: 1 Required experience: N/A
Offensive Combat odds: 10 Defensive Combat odds: 20
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? Yes Fusion drive system? No
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 3270000





Freightliner XD
Deployment method: General
Maximum Values
Cargo holds: 250 Atomic Detonators: 5
Fighters: 5000 Corbomite Devices: 0
Shields: 10000 SubSpace Ether Probes: 25
Armid/Limpet Mines: 0 Mine Disruptors: 0
Marker Beacons: 10 Photon Missiles: 0
Genesis Torpedoes: 5 Fighter attack force: 1000
Cloaking Devices: 5
Initial Values
Number of holds: 50 Transporter range: 15
TPW: 5 Required experience: N/A
Offensive Combat odds: 11 Defensive Combat odds: 11
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? Yes Fusion drive system? Yes
Allow Planet Scanner? Yes Allow players to swap ships? No
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 6000000





Viper X
Deployment method: General
Maximum Values
Cargo holds: 100 Atomic Detonators: 5
Fighters: 45000 Corbomite Devices: 1500
Shields: 2000 SubSpace Ether Probes: 25
Armid/Limpet Mines: 5 Mine Disruptors: 10
Marker Beacons: 5 Photon Missiles: 2
Genesis Torpedoes: 2 Fighter attack force: 5000
Cloaking Devices: 10
Initial Values
Number of holds: 25 Transporter range: 6
TPW: 4 Required experience: N/A
Offensive Combat odds: 14 Defensive Combat odds: 12
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? Yes Fusion drive system? Yes
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? Yes Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 204852





Shadow Walker
Deployment method: Alien
Maximum Values
Cargo holds: 50 Atomic Detonators: 0
Fighters: 250 Corbomite Devices: 6000
Shields: 5000 SubSpace Ether Probes: 50
Armid/Limpet Mines: 0 Mine Disruptors: 10
Marker Beacons: 25 Photon Missiles: 0
Genesis Torpedoes: 0 Fighter attack force: 250
Cloaking Devices: 0
Initial Values
Number of holds: 50 Transporter range: 15
TPW: 1 Required experience: N/A
Offensive Combat odds: 10 Defensive Combat odds: 20
Settings
Allow Density Scanner? Yes Can land on a planet? Yes
Allow Holographic Scanner? Yes Defensive guardian bonus? No
Allow TransWarp Drive? Yes Fusion drive system? No
Allow Planet Scanner? Yes Allow players to swap ships? Yes
Allow Interdictor Generator? No Require Imperial commission? No
Allow Combat Scanner? No Require corporate status? No
Used as Escape Pod? No Require CEO status? N/A
Carries Escape Pod? Yes Escape pod ***
Total Base Cost: 1